![]() When a player reaches level 100 in some professions, a 9th slot is added. If you decide to relearn the profession later, you will start at level 1. When you forget a profession, you will lose all Pod bonuses. You may also forget certain professions by talking to Gilles Caper at in Incarnam, but only if that profession is available to learn from Foreman Ikure (for example you can not forget Miner as it can't be learned in Incarnam). If you want to forget a specific profession, just drink the appropriate Unlearning Potion for Profession and you will forget the profession entirely. At profession level 100, the character gains an additional 1000 Pods, giving a total of 1500 Pods. You can't add a profession or specialization until your existing professions and specializations are at least level 30.Īt every profession level the character gains 5 Pods. Each profession you acquire will use one of your 3 profession slots. There are 3 profession slots for the gathering/crafting professions and 3 smaller slots for the specializations. Some professions can be learned by talking to Foreman Ikure at in Incarnam, for others, see the specific Profession page for the NPC that teaches it. Pet Trainer - Raising multiple pets at the same time.Breeder - Catching Dragoturkeys and breeding them into Mounts.Basic - Simple gathering and crafting activities that anyone can do.These are not real professions, but as they follow certain similarities with the other professions they have been put here: This specialization will fill one of the three smaller slots next to the three profession slots in your character window. Once you reach level 65 in a Carver, Tailor, Jeweller, Shoemaker, or Smith profession, you can learn a specialization related to that profession. Ore-based (Smiths): Axe Smith, Dagger Smith, Hammer Smith, Shovel Smith, Sword Smith.Wood-based (Carvers) : Bow Carver, Staff Carver, Wand Carver.Equipment producers: Jeweller, Shoemaker, Tailor, Shield Smith, Handyman.Food producers: Baker, Butcher, Fishmonger.The crafting professions can be grouped as follows: defeating the appropriate monsters in the hopes of getting the appropriate drops). But notice that the Tailor and Shoemaker professions have a number of recipes that consist entirely of drops, so these crafting professions can be less expensive to practice if the player is willing to "harvest" these ingredients directly (i.e. ![]() Most players will, either in the same character or in different characters, practice a gathering profession that directly supports their crafting profession (like a Lumberjack and a Bow Carver). A crafter requires a variety of ingredients, and this can make a crafting profession expensive to practice. In fact, the vast majority of equipment and consumables that you will run across during the game were crafted by other players. In a crafting profession the player, following learned recipes, creates an item which can either be equipped or consumed. The gathering professions are: Alchemist, Farmer, Fisherman, Hunter, Lumberjack and Miner. After reaching Level 20 in a gathering profession, characters will start getting attacked by Resource Protectors that drop Bag of Resources and sometimes a rare specific resource. (The Alchemist is the only gatherer profession that can produce an item which is directly usable by players, namely potions.) Practicing a gathering profession requires almost no expense, so is a good first profession for a new player. The focus of the gathering professions is to produce ingredients which are used in the crafting professions. For example, a Farmer harvests wheat and can either sell the wheat or create flour from the wheat and sell the flour. This resource can either be sold as is or processed by the gatherer into a new resource and then sold. In a gathering profession the player harvests a type of resource directly from the environment. ![]()
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